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AI Insights · Timothy · March 2022

Top 5 Third Person Games on Android in Belgium, Q1 2022

Discover the performance trends of the top 5 third-person games on Android in Belgium during the first quarter of 2022, highlighting weekly downloads, revenue, and active users.

Top 5 Third Person Games on Android in Belgium, Q1 2022

Throughout the first quarter of 2022, the top five third-person games on Android in Belgium showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared:

MIR4 from Wemade Co., Ltd saw a notable decline in weekly downloads, starting at 72 and dropping to 23 by the end of March. The game's weekly revenue experienced fluctuations, peaking at around $163K in late December and later stabilizing between $48K to $85K. Weekly active users also showed a gradual decline from 272 to 233 over the quarter.

PUBG MOBILE by Level Infinite had a relatively stable performance in Belgium. Weekly downloads began at 2.6K, peaking at 3.8K in mid-January, and then decreasing to 1.6K by the end of March. Revenue trends were more varied, with a low of approximately $12K in early January and a high of about $24K at the end of March. Active users exhibited a slight decline from 30K to around 28K.

Guns of Glory: Lost Island from FunPlus International AG experienced consistent download numbers, averaging around 240 to 500 per week. Revenue remained relatively stable, fluctuating between $9K to $17K, with a notable peak of $15K in late February. The active user base saw a minor decrease from 2.9K to 2.6K throughout the quarter.

Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. displayed a downward trend in weekly downloads, starting at 1.8K and ending at 1.3K. Revenue, however, showed an upward trend towards the end of the quarter, peaking at approximately $13K in late March. The game's active users remained relatively stable, fluctuating around 20K.

Summoners War from Com2uS had a modest performance in terms of downloads, ranging from 42 to 97 weekly. Revenue fluctuated, peaking at about $15K in late December and stabilizing between $6K to $9K in the subsequent weeks. Active users saw a minor decline, starting at 5.8K and ending at approximately 5.5K by the end of March.

Overall, these games exhibited diverse trends in downloads, revenue, and active users, reflecting varied engagement levels among Belgian Android users. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022